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Game Project - Defection

Game Project - Defection

After my first Game Jam, I was to move on to a larger project, unfortunately there were not that many artists on the project and we ran in to the issue many first time Game Developers run in to, and that is overscoping so us Artists were cranking out assets that were not as good as they could have been however teambuilding is a very important skill and we used agile development for the first time so overall it was a very important project for me to improve in the future. The idea of this game was to be a wave based, first person shooter, tower defence game where you go through waves of robots trying to defend the base, upon killing the robots you will gain scrap and you can use scrap to build things at the end of the wave such as walls, turrets and mines. I worked on a variety of things such as some of the robots, the buildable walls, and a bunch of the map assets.